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Meta Ventures into Education in the Metaverse

The social media giant (formerly Facebook) says it will make Quest devices dedicated to education available this year

April 16, 2024 03:44 AM

Reading time: 1 minute, 54 seconds

TL;DR Meta is set to revolutionize the education sector by extending its enterprise-level Quest virtual reality (VR) services. With Quest headsets leading the market, Meta aims to support educational endeavors by providing a platform that enhances teaching and learning experiences through immersive technology.

Meta, the tech giant formerly known as Facebook, has announced a significant expansion of its Quest virtual reality (VR) services, targeting the education sector. The company's Quest VR headsets hailed as the most popular extended reality (XR) headsets in the market, are poised to transform educational experiences by offering immersive learning environments.

"Later this year, Meta will be launching a new product offering for Quest devices dedicated to education," Meta announced in a press release.

"The product's name and features will be announced in the coming months. At launch, we plan to make the product available in our Quest for Business supported markets to institutions serving learners aged 13 and up."

Quest's Market Dominance According to Statista, Quest VR headsets have achieved remarkable success, with projections suggesting an installed user base exceeding 34 million units by the end of 2024.

This growth indicates a compound annual growth rate of about 27.3% since 2020, showcasing the increasing adoption and interest in VR technology.

Pivoting Towards Educational Services Meta's strategic shift towards the enterprise metaverse market has now extended to the education sector.

The company plans to launch a new product offering for Quest devices specifically designed for education. This initiative aims to facilitate a seamless integration of VR technology in classrooms and training environments, enabling educators to access specialized apps and manage multiple devices efficiently.

"The new product is the result of extensive consultation and collaboration with educators, researchers and third-party developers working in the education space worldwide. We want it to be something that makes it easier for students to learn, apply and practice new skills; feel a sense of presence with teachers and classmates," it added.

Implementation and Impact Several educational institutions, including the University of Glasgow and Stanford University, have already begun integrating Quest headsets into their curriculum, highlighting VR's potential to enhance learning outcomes.

Meta's move is expected to further accelerate the adoption of VR in education, offering students and educators alike a unique and engaging way to explore complex subjects.

Looking Forward As Meta unveils the details of the new product offering in the coming months, the education sector eagerly anticipates the potential transformations that VR can bring to teaching and learning.

With Meta at the forefront, the future of education looks increasingly immersive and interactive.

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